Introduction
When I was young(er) I loved the CIV II cheat menu- got a pesky civ? Drop some tanks and stealth bombers on them. Need more movement? Add it in. Out of cash? Not anymore!
Cheats were totally taken out of vanilla CIV III. Should they make a comeback in cIV? How should they manifest? Discuss amongst yourselves.
To Cheat or not to Cheat?
Consensus: Cheats are needed as scenario editing tools.
Disputed: Cheats are needed to balance multiplayer games.
The Function of Cheats:
Perspective 1: Strict View
Brent and others suggest that cheating should be implemented in the CIV II style, full cheats but no hall-of-fame. "It doesn't hurt anyone".
Perspective 2: Limited Scope
Perspective 2 . 1
No cheats whatsoever! They are a temptation and only serve to ruin the game.
Perspective 2 . 2
Alva:No cheats, but include debug mode.
Perspective 3: All-Encompasing
Add functionality- Reveal and hide fog of war, make permant build changes to the AI, change unit paths, mess with the AI's understanding of the current map. Tassadar says transform cheat mode into a full-blown, in-game scenario editor.
Perspective 4: Multiplayer
Perspective 4 . 1
There is no reason to include MP cheats.
Perspective 4 . 1
A successful implementation would allow players to compensate for poor starting locations, a lack of reasources, and other disadvantages.
Requests:
Kucinich Fix CIV II style cheat bugs.
Sore Loser et. all: Add an Ironman mode similar to the one in SMAC where you're not "allowed" to reload.
Majority Opinion:
When I was young(er) I loved the CIV II cheat menu- got a pesky civ? Drop some tanks and stealth bombers on them. Need more movement? Add it in. Out of cash? Not anymore!
Cheats were totally taken out of vanilla CIV III. Should they make a comeback in cIV? How should they manifest? Discuss amongst yourselves.
To Cheat or not to Cheat?
Consensus: Cheats are needed as scenario editing tools.
Disputed: Cheats are needed to balance multiplayer games.
The Function of Cheats:
Perspective 1: Strict View
Brent and others suggest that cheating should be implemented in the CIV II style, full cheats but no hall-of-fame. "It doesn't hurt anyone".
Perspective 2: Limited Scope
Perspective 2 . 1
No cheats whatsoever! They are a temptation and only serve to ruin the game.
Perspective 2 . 2
Alva:No cheats, but include debug mode.
Perspective 3: All-Encompasing
Add functionality- Reveal and hide fog of war, make permant build changes to the AI, change unit paths, mess with the AI's understanding of the current map. Tassadar says transform cheat mode into a full-blown, in-game scenario editor.
Perspective 4: Multiplayer
Perspective 4 . 1
There is no reason to include MP cheats.
Perspective 4 . 1
A successful implementation would allow players to compensate for poor starting locations, a lack of reasources, and other disadvantages.
Requests:
Kucinich Fix CIV II style cheat bugs.
Sore Loser et. all: Add an Ironman mode similar to the one in SMAC where you're not "allowed" to reload.
Majority Opinion:
- Cheats are a core part of the scenario editing process.
- Do not use "approved saves" (only allowed x turns) or similar save game restrictions to prevent reloading or to allow hall-of-fame points.
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